NEVER STAND STILL
Never stand still is both a “game world,” using basic game strategies to immerse the audience in an interactive environment, and a “stage” for a dance composition.
Only when the game is played, the dance becomes visible.
A motion tracking system records the movements of the players and translates them into a computational graphical game environment. The players are supported by a game master, who supervises the game as well as digitally manipulates the scenery.
A screen divides the performance spaces into two halves. The game is played in front of the screen, as the players follow the on-screen instruction. Behind the screen the audience can follow on a monitor the generated dance – as a live-stream captured by a hidden pinhole camera monitoring the “game” side of the space.
Each audience member decides whether to game or to watch.
Concept, Game Design, visuals: Marion Tränkle
Software Development: Sander Korteschiel
Performance: Annette Hildebrand, Carsten Rempke, Hillary Blake Firestone
Production: Gasthuis Theatre
Year: 2001
Funding: Never Stand Still is supported by the Amsterdam Fund for the Arts
Presentations: Theatre Gasthuis in Amsterdam, Artefactfestival STUK Leuven