INTERACTIVE LIGHT
How to think of light in terminologies like data-mapping, generative systems and control via algorithms and software programming?
How to make light (inter)active or responsive and to let it partake in the data flow between different media on stage?
How to let the audience experience rhythms and cycles of light and movement?
This year I have been researching and experimenting on the subject of Interactive Light – for which I received a development budget from the Amsterdam Fund for the Arts.
I have been interested in light for many years. As an architect, I worked in lighting design for architectural environments. As scenographer, I am interested in the spatial, sensory and rhythmic qualities of light, and how it responds to other media – how it relates to the image, or to movement.
One of the reasons doing this research is the observation that conventional lighting boards favor regularity and sequential order (programming cue-to-cue, where you mainly design one image after the other), which have become dominant lighting strategies for theater spaces. But this approach does not suit the way I see theater spaces – as a kind of ecology and a space for interaction between all elements of a performance. In this context, I see light less as a means to put the performer center stage, rather, I am looking for ways to make light a tangible “actor” at play.
Additionally, the advent of LED lighting fixtures and intelligent lighting might course consequences for independent lighting designers working in small to middle sized theaters. What is to gain from this new technology, how can we experiment with it, and what are the consequences in terms of time and financial investment? There is a need to gain access or custom-build equipment that is affordable, portable and allows for experimentation and a nuanced way of control.
Light Matrices
The question of how to bring an organic and haptic quality to lighting and how to make it (inter)active or responsive, I explored by looking into matrices of light and thinking them in term of: density, spatial orientation, shape, size, spatial light, physical presence, group behaviour, multiplicity, rhythm, dynamic light
For this part of the research I collaborated with the lighting designer and scenographer Bruno Pocheron.
Improvising with Light matrices and different kind of touchscreen input. Studio Wiesen55, Berlin
Lighting strategies
How to think of light in terminologies like data-mapping, generative systems and control via algorithms and software programming? These are the strategies I explored:
1. Software programming – for its ability to bring unpredictability, event –based thinking and a systems approach to lighting.
I have opted for (the good old) stand-alone DMX light controller, the Lanbox, that comes packaged with the LC-edit lighting software. What the Lanbox makes suitable for my purpose, is the possibility for MIDI, serial, and analogue input – opening the possibility to trigger light through computer programming, algorithms and generative processes. For that I used the open source programs: processing, arduino and pure data.
I owe Bruno Pocheron to have introduced me to his way of thinking about light and using the Lanbox. I participated in gangplank workshops, a fluid gathering of artists, technicians and theoreticians working in the field of performance arts, initiated by Bruno, where we experimented with software links.
2. Sensor Input – for its capacity to sense the environment and to allow a more equal influence of performative and environmental activities within a performative setting. Sensors generate data, obviously, but how to make to make sense of those data, how to filter and map them?
These are the sensors I worked with: